Add e2e test for home clock position and size persistence
Task #57: add an automated check that exercises the same flow that was previously only manually verified — drag the home-page clock tile to a new grid slot, long-press to flip it from compact to large, reload, and assert both the position and size survive. Implementation - New Playwright spec at artifacts/teaboy-os/tests/home-clock-persistence.spec.mjs, mirroring the conventions of the existing leave-group-successor.spec.mjs (DB-seeded user, UI login, cleanup in afterAll). - Drives a real pointer drag that satisfies dnd-kit's 8px activation threshold, then a separate long-press (>500ms, no movement) to trigger the size toggle in home.tsx without aborting the timer. - Asserts both per-user localStorage keys are written (teaboy:home-clock-position:<id> and teaboy:home-clock-size:<id>) and that, after page.reload(), the clock tile still has col-span-2 / row-span-2 classes and lives at the persisted index in the grid (not just in storage). Verification - Ran the new spec in isolation: 1 passed. - Ran the full validation workflow (api-server tests + teaboy-os test:e2e): 18 + 3 passed. No production code changes. Replit-Task-Id: bd8d8372-358c-4676-b842-956dc0813cb8
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// UI test verifying that the home-page clock widget keeps its grid position
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// and compact/large size after a full page reload, and that the changes are
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// persisted to localStorage under the documented keys
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// `teaboy:home-clock-position` / `teaboy:home-clock-size` (or their per-user
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// variants once a user is logged in).
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//
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// This is the recurring automated counterpart to the manual e2e check
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// described in .local/tasks/task-57.md. It guards against silent regressions
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// in:
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// - artifacts/teaboy-os/src/pages/home.tsx (drag/long-press wiring)
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// - artifacts/teaboy-os/src/components/clock.tsx (useHomeClock{Position,Size})
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//
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// Run with:
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// DATABASE_URL=... pnpm --filter @workspace/teaboy-os exec playwright test
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//
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// The test seeds its own user via the database and cleans up after itself, so
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// it can run against the live dev environment without polluting it.
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import { test, expect } from "@playwright/test";
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import pg from "pg";
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const DATABASE_URL = process.env.DATABASE_URL;
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if (!DATABASE_URL) {
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throw new Error("DATABASE_URL must be set to run the home-clock UI test");
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}
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// Same convention as the other UI specs: precomputed bcrypt hash of the
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// literal password "TestPass123!".
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const TEST_PASSWORD = "TestPass123!";
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const TEST_PASSWORD_HASH =
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"$2b$10$Bs636ukPMyz01nKrsi.5m.JlDXSN22AVCvn8cgPWWDbo5yJRQX2vu";
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const pool = new pg.Pool({ connectionString: DATABASE_URL });
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const createdUserIds = [];
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function uniqueSuffix() {
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return `${Date.now().toString(36)}_${Math.random().toString(36).slice(2, 8)}`;
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}
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async function createUser(prefix) {
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const username = `${prefix}_${uniqueSuffix()}`;
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const { rows } = await pool.query(
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`INSERT INTO users (username, email, password_hash, display_name_en, preferred_language, is_active)
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VALUES ($1, $2, $3, $4, 'en', true) RETURNING id`,
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[username, `${username}@example.com`, TEST_PASSWORD_HASH, prefix],
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);
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const id = rows[0].id;
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createdUserIds.push(id);
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await pool.query(
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`INSERT INTO user_roles (user_id, role_id)
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SELECT $1, id FROM roles WHERE name = 'user'`,
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[id],
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);
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return { id, username };
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}
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test.afterAll(async () => {
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if (createdUserIds.length > 0) {
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await pool.query(
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`DELETE FROM user_app_orders WHERE user_id = ANY($1::int[])`,
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[createdUserIds],
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);
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await pool.query(`DELETE FROM user_roles WHERE user_id = ANY($1::int[])`, [
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createdUserIds,
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]);
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await pool.query(`DELETE FROM users WHERE id = ANY($1::int[])`, [
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createdUserIds,
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]);
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}
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await pool.end();
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});
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async function loginViaUi(page, username, password) {
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await page.goto("/login");
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await page.locator("#username").fill(username);
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await page.locator("#password").fill(password);
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await Promise.all([
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page.waitForURL((url) => !url.pathname.endsWith("/login"), {
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timeout: 15_000,
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}),
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page.locator('form button[type="submit"]').click(),
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]);
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}
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// The clock tile has aria-label="Clock" on its inner icon; the sortable
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// wrapper is its parent flex container. We grab the wrapper because that is
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// the element that owns the dnd-kit pointer listeners.
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function clockTile(page) {
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return page.locator('[aria-label="Clock"]').first().locator("..");
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}
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// Read the per-user localStorage values written by useHomeClock{Position,Size}.
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async function readClockStorage(page, userId) {
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return page.evaluate((uid) => {
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return {
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position: window.localStorage.getItem(
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`teaboy:home-clock-position:${uid}`,
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),
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size: window.localStorage.getItem(`teaboy:home-clock-size:${uid}`),
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};
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}, userId);
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}
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// Simulate a real pointer drag that satisfies dnd-kit's PointerSensor
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// activation distance (8px) before reaching the destination. We move in a few
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// steps so dnd-kit's collision detection has time to react.
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async function dragWithMouse(page, fromBox, toBox) {
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const fromX = fromBox.x + fromBox.width / 2;
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const fromY = fromBox.y + fromBox.height / 2;
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const toX = toBox.x + toBox.width / 2;
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const toY = toBox.y + toBox.height / 2;
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await page.mouse.move(fromX, fromY);
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await page.mouse.down();
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// Pass the 8px activation threshold before sliding to the target.
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await page.mouse.move(fromX + 12, fromY + 12, { steps: 4 });
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await page.mouse.move(toX, toY, { steps: 12 });
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// Hover briefly so SortableContext registers the new index.
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await page.waitForTimeout(120);
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await page.mouse.up();
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}
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test.describe("Home clock widget: position + size persistence", () => {
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test("position and size survive a full reload", async ({ page }) => {
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const user = await createUser("home_clock_persist");
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await loginViaUi(page, user.username, TEST_PASSWORD);
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// Land on home and wait for the clock + at least one app icon to render.
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await page.goto("/");
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await expect(clockTile(page)).toBeVisible({ timeout: 15_000 });
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const appButtons = page.locator(
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'button.flex.flex-col.items-center.gap-2.group',
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);
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await expect(appButtons.first()).toBeVisible();
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const appCount = await appButtons.count();
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expect(
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appCount,
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"need at least 2 app tiles to have a distinct drop target for the clock",
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).toBeGreaterThanOrEqual(2);
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// Sanity check: starting position defaults to 0 (no key written yet).
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const initial = await readClockStorage(page, user.id);
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expect(initial.position).toBeNull();
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expect(initial.size).toBeNull();
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// ---- Drag the clock to a later position in the grid ----------------
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// Pick a target tile that is meaningfully far from the clock so dnd-kit
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// is forced to reorder.
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const targetIndex = Math.min(appCount - 1, 3);
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const sourceBox = await clockTile(page).boundingBox();
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const targetBox = await appButtons.nth(targetIndex).boundingBox();
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if (!sourceBox || !targetBox) {
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throw new Error("Could not measure clock or target tile bounding box");
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}
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await dragWithMouse(page, sourceBox, targetBox);
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// Wait for the position write to land in localStorage.
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await expect
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.poll(async () => (await readClockStorage(page, user.id)).position, {
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timeout: 5_000,
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})
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.not.toBeNull();
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const afterDrag = await readClockStorage(page, user.id);
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const draggedPosition = Number(afterDrag.position);
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expect(Number.isFinite(draggedPosition)).toBe(true);
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expect(draggedPosition).toBeGreaterThan(0);
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// ---- Long-press the clock to flip it to the large size -------------
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const clockBox = await clockTile(page).boundingBox();
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if (!clockBox) throw new Error("Could not measure clock tile after drag");
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const cx = clockBox.x + clockBox.width / 2;
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const cy = clockBox.y + clockBox.height / 2;
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await page.mouse.move(cx, cy);
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await page.mouse.down();
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// The long-press timer fires at 500ms; hold a bit longer to be safe and
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// do NOT move (movement >8px aborts the long-press in home.tsx).
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await page.waitForTimeout(750);
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await page.mouse.up();
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await expect
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.poll(async () => (await readClockStorage(page, user.id)).size, {
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timeout: 5_000,
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})
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.toBe("large");
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// The large clock tile spans 2 columns / 2 rows in the grid.
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await expect(clockTile(page)).toHaveClass(/col-span-2/);
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await expect(clockTile(page)).toHaveClass(/row-span-2/);
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const beforeReload = await readClockStorage(page, user.id);
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expect(beforeReload.position).toBe(String(draggedPosition));
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expect(beforeReload.size).toBe("large");
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// ---- Reload and assert both values stuck ---------------------------
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await page.reload();
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await expect(clockTile(page)).toBeVisible({ timeout: 15_000 });
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const afterReload = await readClockStorage(page, user.id);
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expect(afterReload.position).toBe(String(draggedPosition));
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expect(afterReload.size).toBe("large");
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// The visual large state must also be restored after reload.
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await expect(clockTile(page)).toHaveClass(/col-span-2/);
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await expect(clockTile(page)).toHaveClass(/row-span-2/);
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// The clock's restored index in the combined grid must match the
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// persisted position — proves the saved value is actually re-applied to
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// the layout, not just sitting in localStorage.
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const clockIndexInGrid = await page.evaluate(() => {
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const clockIcon = document.querySelector('[aria-label="Clock"]');
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if (!clockIcon) return -1;
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const wrapper = clockIcon.parentElement;
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if (!wrapper || !wrapper.parentElement) return -1;
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const siblings = Array.from(wrapper.parentElement.children);
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return siblings.indexOf(wrapper);
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});
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expect(clockIndexInGrid).toBe(draggedPosition);
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});
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});
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