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TX/artifacts/tx-os/src/hooks/use-notifications-socket.ts
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import { useEffect, useRef } from "react";
import { io } from "socket.io-client";
import { useQueryClient } from "@tanstack/react-query";
import {
getListNotificationsQueryKey,
getGetHomeStatsQueryKey,
getListMyServiceOrdersQueryKey,
getListIncomingServiceOrdersQueryKey,
getListAppsQueryKey,
getGetMeQueryKey,
getListRolesQueryKey,
getListPermissionsQueryKey,
getGetRolePermissionsQueryKey,
getGetRolePermissionAuditQueryKey,
getGetRoleUsageQueryKey,
} from "@workspace/api-client-react";
import { useAuth } from "@/contexts/AuthContext";
import { notificationPlayer } from "@/lib/notification-sounds";
import { toast } from "@/hooks/use-toast";
import i18n from "@/i18n";
import {
useIncomingNotePopup,
type IncomingNotePayload,
type IncomingReplyPayload,
} from "@/contexts/IncomingNotePopupContext";
const BASE = import.meta.env.BASE_URL.replace(/\/$/, "");
// #628: warmup window after socket (re)connect during which chimes
// are suppressed so a page-load flush of pending events doesn't sound
// like an alarm. Lowered from 3000 → 1000 ms because on mobile the
// socket disconnects/reconnects often (background tab, tunnel hop,
// PWA wake-up); a 3-second window silently swallowed any order that
// arrived in the first few seconds after returning to the app. 1 s
// still covers the synchronous initial-burst at first connect.
const SOCKET_WARMUP_MS = 1000;
const nowMs = () =>
typeof performance !== "undefined" ? performance.now() : Date.now();
export function useNotificationsSocket() {
const { user } = useAuth();
const queryClient = useQueryClient();
const connectedAtRef = useRef<number>(0);
const { enqueue: enqueueNotePopup, updateChecklistItems } =
useIncomingNotePopup();
const enqueueNotePopupRef = useRef(enqueueNotePopup);
enqueueNotePopupRef.current = enqueueNotePopup;
const updateChecklistItemsRef = useRef(updateChecklistItems);
updateChecklistItemsRef.current = updateChecklistItems;
const currentUserIdRef = useRef<number | null>(user?.id ?? null);
currentUserIdRef.current = user?.id ?? null;
// Dedupe note chimes by noteId so a socket reconnect that replays the
// same `note_received` event (or a duplicate emit from the server)
// doesn't beep twice for the same incoming note. Mirrors the
// `playedRef` pattern used by upcoming-meeting-alert.
const playedNoteIdsRef = useRef<Set<number>>(new Set());
// Same dedupe shape as `playedNoteIdsRef`, but keyed on replyId so a
// reconnect that replays a `note_replied` event doesn't re-chime.
const playedReplyIdsRef = useRef<Set<number>>(new Set());
useEffect(() => {
if (!user) return;
// Suppress chimes for the first few seconds after the socket
// connects so any pending notifications that flush in on page
// load don't all play sounds back-to-back.
connectedAtRef.current = nowMs();
// ---- Coalesced invalidations (#427) ----
// When several socket events arrive in the same JS task (e.g. a
// `note_received` AND a `notification_created` AND a meeting
// alert all fire from one server fanout), invalidating each
// query key synchronously triggers a re-render storm that
// briefly stalls the UI on slower iPad/phone hardware — which
// contributed to the perceived "tap hang". We collect query
// keys in a Set keyed by JSON stringification (cheap dedupe)
// and flush them once per animation frame so React Query batches
// the refetches into one render pass.
const pendingKeys = new Map<string, readonly unknown[]>();
let rafHandle: number | null = null;
const flushPending = () => {
rafHandle = null;
const keys = Array.from(pendingKeys.values());
pendingKeys.clear();
for (const key of keys) {
queryClient.invalidateQueries({ queryKey: key as unknown[] });
}
};
const invalidate = (key: readonly unknown[]) => {
pendingKeys.set(JSON.stringify(key), key);
if (rafHandle !== null) return;
if (typeof window !== "undefined" && typeof window.requestAnimationFrame === "function") {
rafHandle = window.requestAnimationFrame(flushPending);
} else {
// SSR / test fallback: macro-task defer is still enough to
// coalesce events arriving in the same tick.
rafHandle = window.setTimeout(flushPending, 0);
}
};
const socket = io(window.location.origin, {
path: `${BASE}/api/socket.io`,
// #632: Behind Tailscale / proxies on iPad PWA the WebSocket can
// be silently dropped by NAT/idle timeouts. Tighten the
// reconnection budget so the client retries quickly instead of
// sitting on a dead connection while orders pile up server-side.
reconnection: true,
reconnectionDelay: 500,
reconnectionDelayMax: 3000,
reconnectionAttempts: Infinity,
timeout: 10000,
});
// #632: Track whether the socket has been disconnected at any
// point so the next successful `connect` can refetch every
// realtime-driven query — events that fire while the socket was
// dead are lost forever otherwise, which is exactly the bug
// (recipients seeing orders only after force-quitting the PWA).
let wasDisconnected = false;
// #632: Replay every event-driven query key on reconnect. Mirrors
// the keys touched by individual socket.on handlers below — keep
// this list in sync when adding new realtime channels. Role and
// permission keys are included so a `role_permissions_changed`
// event that fired while the socket was dead is recovered on
// reconnect (per architect review).
const refetchRealtimeState = () => {
invalidate(getListNotificationsQueryKey());
invalidate(getGetHomeStatsQueryKey());
invalidate(getListIncomingServiceOrdersQueryKey());
invalidate(getListMyServiceOrdersQueryKey());
invalidate(["notes"]);
invalidate(["note-folders"]);
invalidate(["note-folders", "shared-with-me"]);
invalidate(["/api/executive-meetings"]);
invalidate(["/api/executive-meetings/alert-state"]);
invalidate(["/api/executive-meetings/notifications"]);
invalidate(getListAppsQueryKey());
invalidate(getGetMeQueryKey());
invalidate(getListRolesQueryKey());
invalidate(getListPermissionsQueryKey());
};
socket.on("connect", () => {
// Reset the warmup window so a flush of pending notifications
// delivered immediately after reconnect doesn't chime.
connectedAtRef.current = nowMs();
if (wasDisconnected) {
wasDisconnected = false;
refetchRealtimeState();
}
});
socket.on("disconnect", (reason) => {
wasDisconnected = true;
// Surface unexpected disconnects in the console for field
// debugging without breaking anything. `io client disconnect` is
// the cleanup path on hook teardown — skip the noise for it.
if (reason !== "io client disconnect") {
// eslint-disable-next-line no-console
console.warn("[socket] disconnected:", reason);
}
});
socket.on("connect_error", (err) => {
// eslint-disable-next-line no-console
console.warn("[socket] connect_error:", err.message);
});
socket.on("notification_created", (payload?: { type?: string }) => {
invalidate(getListNotificationsQueryKey());
invalidate(getGetHomeStatsQueryKey());
if (payload?.type === "order") {
invalidate(getListMyServiceOrdersQueryKey(),);
invalidate(getListIncomingServiceOrdersQueryKey(),);
}
// Per-user sound + vibration. Plays whether the tab is in the
// foreground or background — users want to hear the chime even
// while looking at the app. Still silenced by global mute and
// per-channel opt-outs below.
if (user.notificationsMuted) return;
const isOrder = payload?.type === "order";
const isMeeting = payload?.type === "executive_meeting";
if (isOrder && !user.notifyOrdersEnabled) return;
if (isMeeting && !user.notifyMeetingsEnabled) return;
if (!isOrder && !isMeeting) return;
// Skip audio/vibration during the warmup window — UI/badge
// counts (above) still update, but we stay silent so a
// page-load flush doesn't sound like an alarm.
if (nowMs() - connectedAtRef.current < SOCKET_WARMUP_MS) return;
const soundId = isOrder
? user.notificationSoundOrder
: user.notificationSoundMeeting;
const vibrate = isOrder
? user.vibrationEnabledOrder
: user.vibrationEnabledMeeting;
// #628: order chimes use a tighter throttle window so a small
// burst of incoming orders still rings for each one. Meeting
// chimes keep the default 3s window — a single meeting event
// can fan out to several listeners and we don't want a
// buzzy double-chime. Buckets keep the two channels isolated
// so an order burst can't starve a meeting alert (or vice
// versa).
notificationPlayer.play(soundId, {
vibrate,
throttleMs: isOrder ? 800 : 3000,
throttleBucket: isOrder ? "order" : "meeting",
});
});
socket.on("order_updated", () => {
invalidate(getListMyServiceOrdersQueryKey(),);
invalidate(getListIncomingServiceOrdersQueryKey(),);
});
2026-04-22 06:37:01 +00:00
socket.on("order_deleted", () => {
invalidate(getListMyServiceOrdersQueryKey(),);
invalidate(getListIncomingServiceOrdersQueryKey(),);
2026-04-22 06:37:01 +00:00
});
socket.on("order_incoming_changed", () => {
invalidate(getListIncomingServiceOrdersQueryKey(),);
});
// Realtime note events: invalidate notes queries AND surface a toast so
// the recipient (or sender, on a reply) sees an immediate, dismissible
// confirmation regardless of which page they're on.
socket.on("note_received", (payload?: Partial<IncomingNotePayload>) => {
invalidate(["notes"]);
const inWarmup = nowMs() - connectedAtRef.current < SOCKET_WARMUP_MS;
let enqueued = false;
if (
payload &&
typeof payload.noteId === "number" &&
typeof payload.senderUserId === "number"
) {
const rawKind = (payload as { kind?: unknown }).kind;
// Default missing/unknown kind to "text" — the legacy server
// emit (pre-checklist) didn't include `kind`, and the popup
// body's text branch is the safe fallback.
const noteKind: "text" | "checklist" =
rawKind === "checklist" ? "checklist" : "text";
const rawItems = (payload as { items?: unknown }).items;
const items = Array.isArray(rawItems)
? (rawItems as IncomingNotePayload["items"])
: null;
const full: IncomingNotePayload = {
noteId: payload.noteId,
recipientRowId: payload.recipientRowId,
title: typeof payload.title === "string" ? payload.title : "",
content: typeof payload.content === "string" ? payload.content : "",
color: typeof payload.color === "string" ? payload.color : "default",
sentAt: payload.sentAt,
senderUserId: payload.senderUserId,
sender: payload.sender ?? null,
noteKind,
items,
};
enqueued = enqueueNotePopupRef.current(
full,
currentUserIdRef.current,
);
}
if (inWarmup) return;
// Sound + vibration for incoming notes — gated by global mute and
// the per-channel notes toggle. Deduped by noteId so a socket
// reconnect that replays the same event doesn't re-chime. Only
// plays when the popup actually enqueued (i.e. recipient !== sender).
if (
enqueued &&
payload &&
typeof payload.noteId === "number" &&
!user.notificationsMuted &&
user.notifyNotesEnabled &&
!playedNoteIdsRef.current.has(payload.noteId)
) {
playedNoteIdsRef.current.add(payload.noteId);
notificationPlayer.play(user.notificationSoundNote, {
vibrate: user.vibrationEnabledNote,
throttleBucket: "note",
});
}
// Only fall back to a toast when the floating popup did NOT
// accept this event (sender's own note, duplicate, malformed,
// etc.). When the popup IS shown, the toast is redundant — and
// on touch devices stacking a toast over an already-stacked
// popup + meeting alert produced extra layers that intermittently
// intercepted the next tap (#427).
if (!enqueued) {
toast({
title: i18n.t("notes.toast.received.title"),
description: i18n.t("notes.toast.received.desc"),
});
}
});
socket.on(
"note_replied",
(payload?: Partial<IncomingReplyPayload> & { recipientUserId?: number }) => {
invalidate(["notes"]);
const inWarmup = nowMs() - connectedAtRef.current < SOCKET_WARMUP_MS;
let enqueued = false;
// The server emits `note_replied` only to the *original note
// owner* (i.e. the sender). Build a reply popup payload — the
// queue dedupes on replyId so a socket reconnect that replays
// the same event won't re-show or re-chime.
if (
payload &&
typeof payload.noteId === "number" &&
typeof payload.replyId === "number"
) {
// The "sender" of the *original* note is the current user
// (the owner) — we don't have their full UserSummary on the
// payload, but the floating card never renders it for the
// reply variant; it shows the replier instead. Use the
// replier's id as a stand-in for senderUserId so the
// queue's "ignore my own outgoing" guard treats this event
// as inbound (the replier is *not* the current user).
const replierId = payload.replier?.id;
const senderUserId =
typeof replierId === "number" ? replierId : -1;
const full: IncomingReplyPayload = {
kind: "reply",
noteId: payload.noteId,
replyId: payload.replyId,
replyContent:
typeof payload.replyContent === "string"
? payload.replyContent
: "",
replier: payload.replier ?? null,
noteTitle:
typeof payload.noteTitle === "string" ? payload.noteTitle : "",
title:
typeof payload.noteTitle === "string" ? payload.noteTitle : "",
content:
typeof payload.replyContent === "string"
? payload.replyContent
: "",
color:
typeof payload.color === "string" ? payload.color : "default",
senderUserId,
sender: payload.replier ?? null,
};
enqueued = enqueueNotePopupRef.current(
full,
currentUserIdRef.current,
);
}
if (inWarmup) return;
// Sound + vibration mirror the new-note alert. Reuse the same
// notes channel prefs (notificationSoundNote /
// vibrationEnabledNote / notifyNotesEnabled) — the user
// confirmed they want a single sensory profile for both
// events. Dedupe by replyId via a per-session set.
const replyId = payload?.replyId;
if (
enqueued &&
typeof replyId === "number" &&
!user.notificationsMuted &&
user.notifyNotesEnabled &&
!playedReplyIdsRef.current.has(replyId)
) {
playedReplyIdsRef.current.add(replyId);
notificationPlayer.play(user.notificationSoundNote, {
vibrate: user.vibrationEnabledNote,
throttleBucket: "note",
});
}
// See `note_received` above: skip the redundant toast when the
// floating popup is the surface (#427).
if (!enqueued) {
toast({
title: i18n.t("notes.toast.replied.title"),
description: i18n.t("notes.toast.replied.desc"),
});
}
},
);
socket.on("note_status_changed", () => {
invalidate(["notes"]);
});
// a collaborator (owner or another recipient) toggled a
// checklist item — refetch so this user's open thread / popup /
// cards reflect the shared state. Server already updates the
// emitter optimistically, so it never receives its own echo. We
// also patch any open popup payload directly because the popup
// renders from the queued snapshot, not the React Query cache.
socket.on(
"note_checklist_changed",
(payload?: {
noteId?: number;
items?: { id: string; text: string; done: boolean }[];
}) => {
invalidate(["notes"]);
if (typeof payload?.noteId === "number") {
invalidate(["notes", "thread", payload.noteId]);
if (Array.isArray(payload.items)) {
updateChecklistItemsRef.current(payload.noteId, payload.items);
}
}
},
);
// Folder-sharing live updates (#445). Owner shares/unshares a folder
// with this user → invalidate the rail's "Shared with me" list, and any
// open shared-folder note view for that folder so it either refreshes
// (still shared) or surfaces the revoked empty state (unshared) without
// a manual reload.
socket.on(
"note-folder-shared",
(payload?: { folderId?: number }) => {
invalidate(["note-folders", "shared-with-me"]);
if (typeof payload?.folderId === "number") {
invalidate(["notes", "shared-folder", payload.folderId]);
}
// this event also fanouts to the OWNER + every other
// recipient when an editor mutates the folder's notes (create /
// patch / delete / checklist toggle), so refresh the owner's
// personal notes list and the folders rail badge counts too.
invalidate(["notes"]);
invalidate(["note-folders"]);
},
);
// dedicated event for permission-only flips on an
// existing share (view ↔ edit). Same invalidation as `shared`,
// but kept distinct so the contract is explicit and so future UI
// can react with a toast like "Your access changed to Edit".
socket.on(
"note-folder-share-updated",
(payload?: { folderId?: number; permission?: "view" | "edit" }) => {
invalidate(["note-folders", "shared-with-me"]);
if (typeof payload?.folderId === "number") {
invalidate(["notes", "shared-folder", payload.folderId]);
}
},
);
socket.on(
"note-folder-unshared",
(payload?: { folderId?: number }) => {
invalidate(["note-folders", "shared-with-me"]);
if (typeof payload?.folderId === "number") {
invalidate(["notes", "shared-folder", payload.folderId]);
}
},
);
socket.on("apps_changed", () => {
invalidate(getListAppsQueryKey());
invalidate(getGetMeQueryKey());
});
socket.on(
"executive_meetings_changed",
(payload?: { date?: string }) => {
if (typeof payload?.date === "string" && payload.date.length > 0) {
invalidate(["/api/executive-meetings", payload.date],);
} else {
invalidate(["/api/executive-meetings"],);
}
},
);
socket.on("executive_meeting_notifications_changed", () => {
invalidate(["/api/executive-meetings/notifications"],);
});
// #277: Per-user push for the 5-min upcoming-meeting alert. The server
// only emits this to `user:${userId}`, so receiving it means *this*
// user (in this or another of their tabs / devices) acknowledged or
// dismissed an alert. Invalidate the alert-state query so the open
// alert card hides within ~1s instead of waiting on the 30s poll.
// Other users do not receive this event, so their alert stays visible.
socket.on(
"executive_meeting_alert_state_changed",
() => {
invalidate(["/api/executive-meetings/alert-state"],);
},
);
socket.on(
"role_permissions_changed",
(payload?: { roleId?: number }) => {
invalidate(getGetMeQueryKey());
invalidate(getListPermissionsQueryKey());
invalidate(getListRolesQueryKey());
const roleId = payload?.roleId;
if (typeof roleId === "number") {
invalidate(getGetRolePermissionsQueryKey(roleId),);
invalidate(getGetRolePermissionAuditQueryKey(roleId),);
invalidate(getGetRoleUsageQueryKey(roleId),);
}
},
);
// #632: When the PWA / tab comes back to the foreground, iPad's
// background suspension may have silently killed the WebSocket
// even though `socket.connected` is still `true` (half-open
// socket — the client hasn't sent a ping yet). Probing with a
// timed roundtrip is the only reliable way to tell. We use the
// socket.io v4 ack-timeout helper to round-trip a cheap event;
// if the server doesn't ack within 3s, force-cycle the transport
// so missed orders surface within ~3s of returning to the app
// instead of waiting on the ping-timeout window (~15s).
const onVisibility = () => {
if (typeof document === "undefined") return;
if (document.visibilityState !== "visible") return;
if (!socket.connected) {
wasDisconnected = true;
socket.connect();
return;
}
// Half-open probe: round-trip a cheap event through socket.io's
// built-in ack channel. The server doesn't need to register a
// handler — when no handler exists, the ack still fires with
// no args, so a missing ack within 3s means the transport is
// dead and we should force-cycle it.
socket.timeout(3000).emit(
"client_health_probe",
(err: Error | null) => {
if (err && socket.connected) {
wasDisconnected = true;
socket.disconnect().connect();
}
},
);
};
if (typeof document !== "undefined") {
document.addEventListener("visibilitychange", onVisibility);
}
return () => {
if (typeof document !== "undefined") {
document.removeEventListener("visibilitychange", onVisibility);
}
if (rafHandle !== null) {
if (typeof window !== "undefined" && typeof window.cancelAnimationFrame === "function") {
window.cancelAnimationFrame(rafHandle);
} else {
window.clearTimeout(rafHandle);
}
rafHandle = null;
}
pendingKeys.clear();
socket.disconnect();
};
}, [user, queryClient]);
}